Public Attributes | |
| std::string | name |
| float | defaultValue |
| float | minValue {std::numeric_limits<float>::lowest()} |
| float | maxValue {std::numeric_limits<float>::max()} |
|
export |
Initial value of the uniform.
|
export |
Maximum allowed value of the uniform.
|
export |
Minimum allowed value of the uniform.
|
export |
Name of the uniform. Corresponds to the name in the shader code.