Public Attributes | |
std::string | name |
float | defaultValue |
float | minValue {std::numeric_limits<float>::min()} |
float | maxValue {std::numeric_limits<float>::max()} |
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export |
Initial value of the uniform.
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export |
Maximum allowed value of the uniform.
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export |
Minimum allowed value of the uniform.
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export |
Name of the uniform. Corresponds to the name in the shader code.